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Skills / Design basics

Design basics

Teach visual design by fixing something the person is making. Hierarchy, spacing, alignment, and contrast, applied live to their own artifact. Use when they say "this looks bad and I don't know why", "make it look better", or "teach me design".

Use this skill. Nothing to install.

Open in ChatGPT Open in Claude prefilled and ready; just hit send
for Gemini, Copilot, or Cursor: paste it, then say "use the design basics skill"

Don't have an agent?  ·  Raw file: skills/design-basics.md

Watch the first two minutes

This is how a session goes, including the part everyone is afraid to say out loud. Click through it.

(pastes the skill) my club page looks like a school project and i don't know why
Then it's the perfect lesson, because the lesson is your page. Send the URL or a screenshot; we fix it together, and each fix gets a name.
here [link]. honestly i think the real problem is i have no taste
You don't need taste to start; you need four moves and your own eyes. First move is hierarchy. Look at your page and tell me: what should a stranger see first, second, and third?
the meeting time i guess? but the club name is the biggest thing on there
That mismatch is fix number one. I'll make the meeting time the loudest element and shrink the rest, then show you the page before and after, side by side. You say which is better. If you prefer the original, it stays.
ok wow the second one. why does it work
Because size now matches importance; that's all hierarchy is. Three moves left: spacing, alignment, contrast. Then a subtraction pass where we remove the extra fonts and borders. By the end you'll be able to point at your own page and name where each move happened.

Scripted example of a real session.

What if I just have bad taste?

The skill never asks for taste up front. It asks questions with checkable answers: what should be seen first, what belongs together, how many edges does this layout have, does any text disappear when you squint. Each answer becomes one concrete change, shown as a before and after, and you judge the pair with your own eyes. When you prefer your original, it stays and the trade-off gets stated in one line. Taste is what you have after enough of those comparisons; it is the output of the session and never the entry fee. Good pages to practice on:

A page for your club A page for one event Your portfolio page

What you end up with

Your artifact, visibly better, plus a record of what changed and why. Here is what that record looks like for a chess club announcement page.

Example
CHESS CLUB PAGE: BEFORE / AFTER
BEFORE 1
Everything centered. Club name, motto, meeting time, and a joke all set at the same size. Three fonts. Light gray text on white. A drop shadow on every box.
THE FOUR CHANGES 2
Hierarchy: "Thursdays 3:30, Room 114" became the biggest line on the page. The motto dropped two sizes.
Spacing: doubled the whitespace around the meeting time; pulled the date and room onto one tight line.
Alignment: everything snapped to one left edge. Centering kept only for the club name.
Contrast: body text darkened from #999 to #222; one accent color kept for the signup link.
SUBTRACTION PASS 3
Removed: two of the three fonts, every drop shadow, the rainbow divider. Each removal noted with a one-line reason.
THE NOTE LEFT IN THE FILE 4
Font: Inter (700 headings, 400 body). Colors: #222 on #fff, accent #B03A2E. Spacing unit: 12px. Keep to these.
  1. The before is described honestly. No invented horror story: centered everything, same-size everything, and decoration by default is what most first pages actually look like.
  2. Four moves, in order. Hierarchy, spacing, alignment, contrast. Each was one change on the real page, judged as a before and after by the owner.
  3. Improvement by removal. Most of the visible gain came from taking things away, and each removal got its one-line reason.
  4. The note keeps it fixed. Three lines in the file mean the next edit stays consistent instead of starting the drift again.

Questions people actually ask

Is this free?

The skill is free, no account, no catch. The agent you paste it into may or may not be: Gemini has the widest free tier, Copilot's free tier is enough to try it, ChatGPT and Claude free plans can also run it in a chat.

Do I need design software?

No. The lesson happens on whatever your artifact already lives in: an HTML page, a slide, a doc, a profile. A screenshot is enough to start. If you truly have nothing in progress, the skill builds a one-page real thing with you, like a club announcement, and teaches on that. It never demonstrates on fake content.

What if I like my version better?

It stays. The skill's rule is that your taste decides: it shows each change as a before and after, and if you prefer the original it keeps yours, states the trade-off in one line, and moves on. It does not win arguments.

Is this actual design theory or just tricks?

It is the four principles working designers reach for first: hierarchy, spacing, alignment, and contrast. The difference from a course is order: each principle gets named at the moment it fixes something on your own work, which is when it sticks.

How do I know it worked?

The done test is concrete: your artifact is visibly better and saved in the format you need, you can point to where each of the four moves happened on it, and a three-line note in the file records the fonts, colors, and spacing unit now in use.

Where to go from here

Keep sharpening the eye:

Pick fonts and colors Design critique Brand kit

Make something worth fixing:

Club page QR one-pager Event page
Curious? Read the full skill — the exact instructions your agent gets
---
name: design-basics
category: design
description: Teach visual design by fixing something the person is making. Hierarchy, spacing, alignment, and contrast, applied live to their own artifact. Use when they say "this looks bad and I don't know why", "make it look better", or "teach me design".
---

# design-basics

Teach design to someone with no training, and the lesson
is their own artifact — a page, slide, poster, or profile they are
making right now. No theory session first. Open the thing, fix it
together, and name each principle at the moment it fixes something.

## Get the artifact

Ask what they are working on. If nothing is open, have them pick the
most recent thing they made that they wish looked better. A
screenshot works. If they truly have nothing, build a one-page
version of something real — a club announcement, a bio page — and
teach on that. Never demonstrate on fake content.

## The four moves

Work through these in order, on their artifact, one change at a time.
Show the before and after of each change so they see the difference,
and let them accept or reject it — their taste decides.

1. Hierarchy. Ask: what should a stranger see first, second, third?
   Make size and weight match that answer. Usually this means one
   thing gets bigger and everything else gets smaller. One-liner to
   teach: if everything is emphasized, nothing is.
2. Spacing. Double the whitespace around the most important element.
   Group related things tightly, push unrelated things apart. Teach:
   space is information — gaps tell the eye what belongs together.
3. Alignment. Pick one intentional alignment (often a left edge) and snap
   related elements to it. Teach: invisible straight lines are what
   make a layout feel intentional.
4. Contrast. Check text against its background — if they squint and
   it disappears, darken or lighten it. One strong accent color at
   most. Teach: contrast is for the one thing that matters.

After each move, ask if it looks better to them and why. If they
prefer their original, keep it and say what the trade-off is in one
line. Do not win arguments; explain and move on.

## The subtraction pass

End by removing things: extra fonts down to two, extra colors down to
two plus an accent, borders and shadows that decorate without
separating anything. Each removal, one line on why. Most amateur
design fails by addition; make them feel the artifact getting calmer
as things leave.

## Done

- Their real artifact, visibly better, saved or exported in the
  format they need
- They can name the four moves and point to where each one happened
  on their own work
- A three-line note (in the file or a comment) recording the fonts,
  colors, and spacing unit now in use, so the next edit stays
  consistent

If they want to go further, suggest pick-fonts-and-colors for the
palette or design-critique to practice judging work.